BossesBuildsWeaponsGuidesReviews

Elden Ring Shadow of the Erdtree Review 2026: Is the DLC Worth $40?

Elden Ring Shadow of the Erdtree Review 2026: Is the DLC Worth $40?

Rating: 9.5/10 — A masterpiece expansion that rivals full-priced games in scope and quality.

Shadow of the Erdtree is not a DLC in the traditional sense. It is a sequel-sized expansion that adds ~40-70 hours of content, a map comparable to Limgrave + Liurnia combined, over 70 new weapons, 10 major bosses, and a narrative that reshapes how you understand the base game’s lore. A year after release, with all patches applied, here is the definitive verdict.

The Shadow Realm: A New Open World

The Shadow Realm is accessed through Mohgwyn Palace (after defeating Mohg) and is entirely separate from the Lands Between. It is a vertical world — multi-layered, with ancient ruins suspended above fog-shrouded valleys and catacombs carved into cliff faces. The density is higher than the base game: fewer empty fields, more points of interest per square kilometer.

Key areas:

  • Gravesite Plain — The starting zone. Rolling fields dotted with spectral graves and the first legacy dungeon access.
  • Scadu Altus — The mid-game plateau. A golden, autumnal region with the Shadow Keep looming in the distance.
  • Jagged Peak — A mountain climb culminating in one of the best dragon fights FromSoftware has ever designed.
  • Abyssal Woods — A horror-tinged forest with an unkillable stalker enemy (think Winter Lanterns from Bloodborne). Nerve-wracking and atmospheric.
  • Enir-Ilim — The final legacy dungeon. Spiral architecture climbing into the clouds. Visually breathtaking.

New Progression System: Scadutree Blessings

Instead of leveling with runes in the Shadow Realm, you collect Scadutree Fragments and Revered Spirit Ashes scattered across the map. Scadutree Blessings increase your damage dealt and decrease damage taken exclusively in the Shadow Realm. This system prevents over-leveled characters from steamrolling the DLC while rewarding exploration.

The system works brilliantly in practice. You arrive feeling weak again — just like starting Elden Ring fresh. Each fragment found is a tangible power spike. By the time you reach the final boss, you are back to feeling powerful, but the journey requires earning it.

Bosses: FromSoftware at Their Peak

Shadow of the Erdtree has arguably the best boss roster in any FromSoftware game:

Messmer the Impaler — The poster boss. Fast, aggressive, two phases with distinct movesets. His flame-spear combos are poetry in motion. Difficulty: 9/10. Comparable to Malenia but fairer.

Rellana, Twin Moon Knight — An evolved Carian knight fight. Dual-wielding magic and flame swords. Phase two introduces a double-moon attack that covers the arena. Difficulty: 7/10.

Bayle the Dread — The Jagged Peak dragon. The best dragon fight in Souls history. Phase two he becomes enraged, spawning fire clones that attack independently. Difficulty: 9/10.

Promised Consort Radahn — The final boss. Controversial on release due to frame-rate issues and near-unavoidable attacks in phase two. Post-patch (1.14), the fight is properly balanced. The lore implications are staggering. Difficulty: 10/10 (pre-nerf), 8/10 (post-patch).

New Weapons and Build Options

The DLC introduces 8 new weapon categories:

  • Light Greatswords — Faster greatswords with fluid combos. Milady is the standout.
  • Great Katanas — Slower than katanas but with massive range and bleed potential. Rakshasa’s Great Katana.
  • Hand-to-Hand — Pure martial arts. Fists and kicks. Danes Footwork weapon.
  • Throwing Blades — Smithscript Cirques. Throwing daggers as a primary weapon.
  • Perfume Bottles — Elemental AoE weapons. Firespark and Lightning Perfume Bottles.
  • Thrusting Shields — Shield + spear hybrid. Carian Thrusting Shield.
  • Beast Claws — Fast slash weapons from the base game expanded into a full category.
  • Backhand Blades — Dual-wielded backhand weapons. Swift, evasive moveset.

Many base-game builds are refreshed by DLC talismans. The Two-Headed Turtle Talisman (massively improved stamina regen) is a game-changer for heavy weapon builds. The Blessed Blue Dew Talisman (passive FP regen) enables sustained casting builds without flask chugging.

Story and Lore

Without spoiling specifics: Shadow of the Erdtree follows Miquella the Unalloyed into the Shadow Realm, where the original sin of Marika’s godhood is buried. The DLC answers key questions about Marika’s origins, the nature of the Erdtree, and what Miquella’s “Age of Compassion” would actually look like.

The narrative is more direct than the base game. NPCs have clearer motivations. There are multiple NPC questlines with meaningful branching outcomes that affect the final boss encounter. The writing, co-authored with George R.R. Martin’s worldbuilding, reaches its most emotionally resonant moments here.

Value Verdict

At $39.99, Shadow of the Erdtree is priced like a full game — and it is one. The average completion time is 40-70 hours (compared to ~120 hours for base Elden Ring). The boss quality is higher on average. The new weapons and Scadutree system meaningfully change how you play.

Who should buy: Anyone who finished Elden Ring and wanted more. The DLC is a direct continuation — you will be lost narratively without base game context.

Who should wait: Players who bounced off Elden Ring’s difficulty. Shadow of the Erdtree is harder than the base game. Bosses are faster, more complex, and require tighter execution. The Scadutree system helps, but this is not an easier experience.

Final word: Shadow of the Erdtree is the best expansion FromSoftware has ever made, surpassing The Old Hunters (Bloodborne) and The Ringed City (Dark Souls 3). It refines every system Elden Ring introduced and adds enough new ideas to feel like a genuine sequel rather than an add-on. Essential.